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RE:TODO

RE:TODO |
[YOUR ROLE HERE]

[PROJECT DESCRIPTION HERE]

[YOUR WORK DESCRIPTION HERE]

Apothecurse

Apothecurse |
Technical Artist

Faced with expulsion from his order, fledgling alchemist Leon must brave the seas and travel to Port Gelour, a plague-ridden city on the brink of revolution. Craft potent potions, befriend quirky locals, and uncover the dark secrets lurking beneath the waves in a quest for alchemy and discovery!

As part of the team working on Apothecurse, I was responsible for creating a large portion of the visual effects in the game, as well as some of the lighting and shader work. I also had a hand in creating some of the 2D rigging and animations for the game. It was a great experience working on this project and I'm excited to see it come to life!

ZeroKing

ZeroKing |
3D Modeler

You're a Junker pilot. Prove your space combat skills in our free-to-play, post-apocalyptic, multiplayer arenas. Vanquish your enemies in King of the Hill style online PvP battles. Earn zBits to unlock new and exclusive ships. Coming soon: Craft and customise your ship to your unique play style.

On this project I was part of the 3D modeling team working on anything from the nuts and bolts on the ships all the way up to the arenas themselves.

Match & Mastery

Match and Mastery |
Tech Artist

Match & Mastery is a Turn-Based Tactics game with a Match-3 twist. Master your Magic, unleash powerful spells, and face challenging foes to free the land from a deadly magical blight.

As part of the team working on Match and Mastery, I was responsible for creating a large portion of the art and animations in the game as well as some of the visual effects and shader work. I also had a hand in creating some of the 2D rigging and animations for the game. It was a great experience working on this project learning a lot about game development and teamwork in a small team!

Shyftrs

Shyftrs |
2D Artist/Animator

Shyftrs is a 2D Single player hand-drawn stylized action adventure metroidvania game inspired from different myths, legends and various culture found throughout history.

Starting in Janurary 2024 I joined the Wicked Art Games family as their 2D character Artist/Animator. The vibrant world is filled with amazing creatures for me to animate, I really love this job.

Nutri Islands

Nutri Islands

Give it a play on the website here

In 2022 I was fortunate enough to work on Nutri-Islands with the wonderful team from Nutriblocks.

Nutri-Islands is a serious game which aims to help teach students aged 7-11 about the importance of different nutrients and the affects they have on our Human bodies.

For this project, I was mostly in charge of art asset creation and character rigging and animations, as this was a smaller team, I was also hands on with many other areas of the pipeline including, world building, programming, UI, video production and marketing.

Kauri and the Whale

Kauri and the Whale

Play it on itch.io here

Developed in 48hrs during the Regenerate Game Jam in Feburary of 2022

TOHORA AND TANE {THE WHALE AND THE KAURI} - An interactive storybook about protecting the land and sea of Hokianga.

Inspired by the story of The Whale and the Kauri Tree.

Thank you for your participation in helping clean up our beautiful whenua.

Photoshop Tools

Photoshop Tool | Animation Layer Filler

I have been doing some tool development for an game project called Chroma Academy.

This tool helps me speed up my workflow by hours, the tool fills out the lineart and packages it into nice and neat folders ready to continue working on the coloring stage of frame by frame animation.

The tool is published on the Adobe Exchange store.

Wolf Rig

Wolf Rig

Towards the beginning of 2022 I created a rigged wolf for a friends game.

The rig includes :

  • hybrid IK/FK splined torso
  • squash and stretch
  • Hip or shoulder twisting
  • Proxy Geometry rig

Lin Zexu

Lin Zexu

Lin Zexu was a project I spent a few months building at the beginning of 2021, during my time at the Southern Institute of Technology.

The main goal of this project was to spend some time learning new pieces of software and to demonstrate what we had learnt inside of a presentable project.

I had spent my time digging into the depths of Marvelous Designer for the cloth and Maya's Xgen system for the hair groom.

The am pretty happy with the final result for such an early stage of experimentations and I can see myself using the software time and time again with future projects.

Tools!

Tools | Game Dev Tool walkthrough

In this video I cover some of the tool which I have made to help smooth out the my own and my teams creation pipeline for Game Development.

This video is not short, be warned. But I feel the time is justified for the amount of information covered. We covered a few Maya tools written in both MEL and Python, followed by C# scripts in Unity

I cover my "Plug and Play" script system which allows me and my team to plug in animations and items on the front end while the code crunches the rest in the background to their respective areas.

I love making tools and find a sense of satisfaction when my team-members are able to use my tools to help with their production experiences better.

Marvelous Designer

Marvelous Designer

This year I have made a few projects that include designing clothing and simulating cloth.

I have become quite fimilar with the Marvelous Designer workflow and how to cache data for use in other programs. Learning more about fashion and pattern design feels like a natural transition from UV unwrapping.

Some of these cloth simulations were for personal enjoyment, while others were used in final products.

Sculpture

Sculpture and 3D modeling

Sculpture is something I really enjoy doing, I have spent countless hours using Zbrush creating awesome characters.

I have not been doing as much sculpting recently, but is something I am keen to get back into.

Bashful

Bashful | SIT project

Bashful was my first Animation project for 2021 during my time at the Southern Institute of Technology.

Bashful, for the most part, is a cute ball of fluff. But agitate him enough and you will see his destructive side!

The project which I created was for a hypothetical game trailer which could be shown for marketing purposes. At this current stage there is no further plans on actually creating a game based on the concept, but it served its purpose of teaching me new skills.

I would like to thanks my tutor Rachel for all the great feedback and advice along the way!

image-of-nat

Hi, Nat here! Thanks for stopping by.

I’ve been working in game development for around five years, exploring different areas of the craft along the way. My experience spans technical art, 2D art and animation, 3D modeling, and programming, which has given me a broad understanding of how games come together.

What I love most about games is their ability to connect people across cultures. Games are one of the few mediums that can be immediately understood anywhere in the world, and that idea has always inspired the kinds of projects I like to work on.

Through my work I aim to create playful, engaging experiences that feel intuitive and enjoyable for anyone who picks them up.